Answer by ninthjarl
EDIT: This bit of code does the copying. using UnityEngine; using System.Collections; using System.IO; public class CameraBlitBehaviour : MonoBehaviour { WebCamTexture cam_texture; int...
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I am also facing the same problem. My app also needs the camera feed to be displayed in portrait mode. One work around I used was to use a plane that faced the camera with rotation set to (0,270,90)....
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